Tuesday, September 18, 2007

Permissions, Permissions


Well, what I really would like to speak about after such a fair long absence from this blog is fun things, so I shall at least provide the courtesy of speaking of His Guv'nehship's latest creation, the trans-Northern Caledon Horse trail. If you should find yourself at my Carriage House next to the Caledon Eyre Hub, first obtain a demo horse if you haven't one yourself. There is a sign next to the demo horses, if you should touch that, you will get a landmark to the start of the trail.

If you wish to see the trail directly, it begins on the southwestern side of Eyre, just north of the Tanglewood border. Look for the beanstalk and go to the park just north with the archer in it.



Leap across the stream and start on up the ridgeline.


It goes past many lovely, hidden away builds.


Do take a moment to run your draw distance up and take in the grandeur of the countryside. I will refrain from posting more pictures, instead allowing you to discover the various sights yourself :)



Alas, alack, not all is perfectly well with the horses, however. About two weeks ago, there was a permission glitch on my horses, making them non-copy, non-mod. I am quite wroth about this, but there is nothing to be done save my fixing it. I thought I had done such, but the amazingly peculiar thing is that it cascades to all copies of the horse as well. Since it happened to my Roans, which are my original horses, it happened to all subsequent copies as well (including my backups, even backups I had in prims). I thought I was going mad until Miss Doyle told me the same thing had happened to some of her items.

So. I need go through all ten models of my horses and correct the permissions on not just the root prim, but each and every script. Since this is my blog, I have dispensation to whimper I believe: each horse holds 76 scripts (82 for the Pegasus and Night Mare), ten animations, and five sound files. Ugh ugh ugh. So, if you have a horse, there is a good chance it has been affected, too. Do IM me, if this is the case, and as soon as I get your model fixed, I shall send a replacement. Needless to say, but I will say it, not only is this taking time from projects I would rather do, it is beyond distressing/embarassing to inconvenience my customers so.

But, ah well, time to roll up the sleeves and get to work :/ I shall do a horsie, than take a ride on that trail, I think :D

2 comments:

Anonymous said...

My word! I do find these permissions to be rather persnickety and not always operate as advertised. I had a strange problem just after releasing my steampunk skydiving lift involving permissions. Luckily, there are significantly less scripts and prims in that than in your horses.

I might add that I absolutely LOVE your horses! And with the trail just outside my behemoth of a build, I look forward to many rides on my Blackie (named Cornelius), especially when the next sims come along. Huzzah!

Current Population: 2 said...

Argh! A Heck of a lot of permission shuffling to do, Miss Tombola!

Something odd does seem to have happened to permissions on certain objects sometime over the last few weeks. Fuschia has run into the same problems with some of the items she's had for sale in vendors for ages, that just seem to have suddenly gone to no-copy, no-mod (I think).

Makes me wonder if some object permissions database somewhere has hiccuped at the wrong moment eaten a lot of permission settings and set them back to a default.

Ah well, life in SL, eh?

Yours,

Alfonso Avalanche