What on earth is a Boid? Ms. CoyoteAngel Dimsum mentioned it to me the other day, and showed me this link to a fun discussion about them:
http://www.red3d.com/cwr/boids/
Basically, they are what the animation industry uses to model fish schools and bird flocks. The basic algorithm (if I may use such a word in public) has each creature heading towards a point exactly midway between the two nearest other creatures. Then if it collides, it bounces in exactly the opposite direction.
A bit of head scratching and searching later, I found out (fortunately for my math challenged brain) that a few years back, Mr. Apotheus Silverman had created an LSL script replicating the basic Boid model.
A bit of tweaking later, I added it to a few sculpted fish and created a "Fish School Rezzer", here displaying the Water Only mode in the cool lagoon of Lionsgate:
In the spirit of the capitalistic age in which we find ourselves ;), I will be putting these rezzers out for sale soon at the Carriage House.
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2 comments:
The owner of this blog has a strong personality because it reflects to the blog that he/she made.
Hmmmm...is that spam or a koan? I'm not quite sure!
What is the sound of one fish clapping?
(that's a Koi-an)
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